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AI Insights · Timothy · April 2022

Top 5 Co-op Games on iOS in South America Q1 2022

The performance of the top 5 co-op games on iOS in South America during Q1 2022 showed varied trends in downloads, revenue, and active users. Roblox, Clash Royale, Genshin Impact: Natlan Launch, Call of Duty®: Mobile, and Brawl Stars led the charts.

Top 5 Co-op Games on iOS in South America Q1 2022

The first quarter of 2022 saw interesting trends among the top 5 co-op games on iOS in South America. Roblox, Clash Royale, Genshin Impact: Natlan Launch, Call of Duty®: Mobile, and Brawl Stars were the leading titles, each showing unique patterns in their weekly performance metrics.

Roblox from Roblox Corporation experienced fluctuations in weekly revenue, peaking at around $213K in late December 2021 and showing a general decline, ending March with approximately $177K. Weekly downloads also decreased from 61K in late December to 35K by the end of March. Weekly active users remained relatively stable, hovering around 826K in the last week of March.

Clash Royale by Supercell exhibited a peak in weekly revenue of about $184K at the beginning of January, followed by a decline and minor fluctuations, finishing March at $112K. Downloads started at 72K in late December but gradually decreased to 47K by the end of March. Active users showed a downward trend, starting from 1.9M in late December and ending at about 1.5M in March.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw its highest weekly revenue in early January at around $126K, with fluctuations throughout the quarter, finishing March with approximately $115K. Downloads were relatively stable, starting at 16K in early January and ending at 9.6K in late March. Active users also showed a slight decline from 99K in late December to 88K by the end of March.

Call of Duty®: Mobile by Activision Publishing, Inc. had a peak in weekly revenue of about $81K in mid-January, followed by a slight decline and a significant increase to $146K in the last week of March. Downloads started at 43K in late December and decreased to 33K by late March. Active users saw a minor decline from 542K in late December to 472K by the end of March.

Brawl Stars by Supercell displayed varied weekly revenue, with a peak of approximately $93K in late January and minor fluctuations, ending March at around $53K. Downloads showed a downward trend from 27K in late December to 16K by the end of March. Active users also decreased from 390K in late December to 301K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022